Motion graphics.

 

Motion graphics, or graphics that morph and move can for instance allow you to seamlessly loop in time by using the continuity of some mathematical functions.

Below are some examples of motion graphics made with Blender’s Geometry Nodes system. Not very complicated if you know some math and how the nodes and shaders work, but isn’t that always so…

Because everything is procedural and instanced geometry, we can have as much resolution as needed without overwhelming the processor. As usual I’ll keep the render times down and focus on showing the general techniques such as showing that it work’s for randomly chosen asymmetric objects.

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Procedurel/Node-based modeling/animation

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CG Characters